Glen the gnome ranger takes aim at the Tarasque and fires his short bow. Clark the player running Glen rolls a 20. The Tarasque is hit. Clark then rolls his percentile dice and it comes up 97 with a slight gasp at the table Clark now rolls the damage 3d6 + modifiers.
Wait 3d6 but a short bow only does a single d6 what gives, is this Glen a rouge as well? The short answer is no.
The longer answer:
We use the percentile die when we roll critical hits at the table. This is a simple table as well . Anything less than 90 you roll the damage die two times. 90-98 you roll the damage die three times. 99-100 is an instant kill. This can add some fun to your table if you let it like in the experience of Clark and his Gnome Ranger Glen.
This is going to be the first post in the House rules section. I am sharing these for other’s to use, abuse, and modify as needed
Disclaimer: These are my house rules. there are many like them, but these are mine. Your DM / GM will have there own.
When Will the DM I have been playing D&D with over the last year or so was starting his latest 5E campaign it was invite only. He choose 7 of us bequeathed his rules.
“It’s 80 points to spend on base abilities. No base ability score can be above 18, however, they can be above 18 after racial modifiers. No score can be below 3.”
in that campaign we also went straight to level 3 as to get some squish out.
After playing in this campaign I liked the set up and so when I ran a Curse of Strahd game I used the dame rules. I also used them in a Tiamat session I am running as well.
I still have other methods of ability score generation, but with time for character development I like this one. Better explanation below
80 Points for Point Buy
points to ability score are 1:1
no stat below 3
no stat above 18 before racial modifier