Welcome to 2019 and the hobby life

Since the start of 2019 I have been hard at the hobby table at least 1 hour a night and typically more. I wake up every morning with my hands screaming from the pain of the arthritis in the fingers, but I love every minute I am laying the paint to the minis and pushing my way through the back log of assembled, primed, and half painted minis on my desk. over the last 16 days I have completed a number of models ( looked back through some pictures, but cant really count all that is there) and posted them on IG and facebook. A lot of what I have completed is for my tzeentch Age of Sigmar warhammer army, but I have finished a few minis and the Eye of the Nine warband from the Nightvault.
The other big thing that has been going on hobby life style is the game shop Not Another Game Store opened up, and I helped with the first painting day ( the next is already scheduled). NAGS also held a mini painting competition for its grand opening I entered a few things and had fun talking with the competition learning about how they do a few things. I will post more as the Shop does more as well.
I hope all who read this have(had for the time traveler) a great 2019.
Go forth and hobby.

First Game of Kill Team

Disclaimer this was written in 2018 and never posted.

Amidst the looking up if rules and flipping back and forth between the 2 teams stats we threw dice. Brandon and I have been wanting to play this first game of Kill Team for a while. I had picked up some press-fit intercessors and reavers just so I could have a quick team for a pick up game and had put them together a few days prior. I do have a Tau team I am putting together and we will flesh them out in another article.

Now to the main show. We ignored a lot of rules but think we followed the intention of the game. I ran some space smurfs adeptus astartes and Brandon my opponent ran death guard

Set Up

We rolled d3 to see what open play mission we were going to play. The roll of a 4 granted us the search and rescue mission. This was our board

I choose to defend so I set up the objective markers and we placed troops.

Round 1

Brandon had initiative.

We booth moved up and did not make many hits.

Board between round 1 and 2

Round 2 I had initiative.

We had to go back and roll for the objective markers and rolled a 6 so we went down to the single marker.

I did not move much, but instead readied my troops Brandon moved up some, but readied a few of his troops as well.

Round 3 I had initiative in round 3 as well.

I moved my leader and readied the rest of my troops. Brandon moved in hard on me and advanced about 1/2 of his troops.

I took a few hits in this round loosing my sniper. we did not take anymore pictures.

Round 4

I readied and Brandon over took my position and took out my comms guy. Due to his positioning we called it as he had control of the objective and I had no real way to overtake and defend the position.

It was a fun game and I think as we understand the rules better we will have more fun.

Trap Tuesday – Sleigh Stairs

A wooden stairway heads down. This could be a straight stair case or a circular one.
Change this as needed.
Type: mechanical;
Perception DC 18
Disable Device DC 19
Trigger location
Reset repair

Effect
Stairs are all attached together and set on wheels. When triggered, it releases and slides down . Sleigh Stairs (DC 18 Dex Save or slide down, taking 3d6 damage when the carriage hits the bottom
Trap originally appered on Trap a Day

Published under OGL

Percentile on Critical Hit

Glen the gnome ranger takes aim at the Tarasque and fires his short bow. Clark the player running Glen rolls a 20. The Tarasque is hit. Clark then rolls his percentile dice and it comes up 97 with a slight gasp at the table Clark now rolls the damage 3d6 + modifiers.

Wait 3d6 but a short bow only does a single d6 what gives, is this Glen a rouge as well? The short answer is no.

The longer answer:
We use the percentile die when we roll critical hits at the table. This is a simple table as well . Anything less than 90 you roll the damage die two times. 90-98 you roll the damage die three times. 99-100 is an instant kill. This can add some fun to your table if you let it like in the experience of Clark and his Gnome Ranger Glen.

80 points point buy

This is going to be the first post in the House rules section. I am sharing these for other’s to use, abuse, and modify as needed
Disclaimer: These are my house rules. there are many like them, but these are mine. Your DM / GM will have there own.

When Will the DM I have been playing D&D with over the last year or so was starting his latest 5E campaign it was invite only. He choose 7 of us bequeathed his rules.
“It’s 80 points to spend on base abilities. No base ability score can be above 18, however, they can be above 18 after racial modifiers. No score can be below 3.”
in that campaign we also went straight to level 3 as to get some squish out.
After playing in this campaign I liked the set up and so when I ran a Curse of Strahd game I used the dame rules. I also used them in a Tiamat session I am running as well.
I still have other methods of ability score generation, but with time for character development I like this one. Better explanation below

80 Points for Point Buy
points to ability score are 1:1
no stat below 3
no stat above 18 before racial modifier

Why the name Built to Die?

I choose the name quickly as a joke, but then it was so much more.

I have been playing D&D for just over a year now, and DMing for a little less time. A lot and I mean almost all of my characters have died, but fear not it was fun for most of them. The other meaning of the name of die is as in dice. That’s right I my characters are meant to play.

I look forward to going on this adventure of building this resource for a greater community.

Built to Die

Welcome to Built to die’s blog. Please excuse our dust as we build out some content here.

This project will be built up in a few parts

  1. building out the character bases
  2. building a resource list
  3. profit???

I hope you find us a great resource when building your game.